Presence in Visual Mental Imagery


Best Paper Award 
at the 3rd International Visual Informatics Conference 2013 (IVIC'13)
Institute of Visual Informatics, Bangi, Malaysia, Nov 13-15, 2013


Jayesh S. Pillai, Uday A. Athavankar, Colin Schmidt, Simon Richir

Abstract:
‘Presence’, the sense of being inside a virtual environment evoked with the help of computer mediation, has come to be a subject well explored in the field of virtual reality. Studies on mental imagery confirm that we can intuitively evoke objects and spaces in our minds and interact with them temporally. We believe that a sense of presence could be experienced in such self-evoked reality as well. This paper explores the experience of presence in visual mental imagery. We studied verbal expressions, physical movements and gestures, exhibited during mental imagery experiences in two scenarios - a guiding task and a mental walk exercise. A ‘protocol analysis’ was performed followed by analysis of time taken and mapping of physical movements. The results evidently point to this spatio-temporal phenomenon of experiencing presence. Furthermore, we present a comparative review on the sense of presence experienced during mental imagery and virtual reality.

Published in:  Advances in Visual Informatics,
                       Lecture Notes in Computer Science, Volume 8237, 2013, pp 627-639
Other Links:  @ Presence & innovation, Arts et Métiers ParisTech
                             @ IVIC 

SDC Promo

Student Design Challenge - Promotional Video


Duration: 1 min
Claymation: Students at Design Dicipline, IIITDM Jabalpur
Guide: Jayesh S. Pillai

Aesthetiography

Aesthetiography : The Next Milestone in the Confluence of Media

Presented at the 18th International Conference of the Society for Philosophy and Technology
ISEG, Technical University of Lisbon, Portugal July 4-6, 2013

Theme: Technology in the Age of Information



Full Article at HAL Archives : View PDF


Jayesh S. Pillai, Simon Richir and Colin Schmidt

Abstract:
Art and technology always evolved simultaneously, often inspiring and complimenting each other. This can be observed at every point in the history of media technologies. We suggest that the evolution of media has always been looking forward to an ultimate form of representation of reality that one could experience - a perfect Simulated Reality. Over the years the forms of media have been evolving and improving in order to create stronger perceptual as well as psychological illusions. Today virtual reality and associated technologies help evoke illusion of reality strong enough to make one believe to be entirely immersed and present in an artificial world. Observing these developments, we believe that the distinct goal of tomorrow’s media would be to create a perfect experience of perceptual illusion with the help of multisensory mediation. In this pursuit of an ultimate representational media, different media technologies will converge. This meeting point of cinema, virtual reality and associated new-media technologies in the near future, is what we would like to refer to as ‘Aesthetiography’ - the art and science of capturing (or creating) and reproducing an absolute perceptual experience. We propose that it would be the next milestone in the confluence of media. (Aesthetiography is derived from the Greek aisthēsis "sensation" and -graphein "to write or to record".) 

Achieving Presence through Evoked Reality

Article published in Frontiers in Consciousness Research (Frontiers in Psychology)

Jayesh S. Pillai, Colin Schmidt and Simon Richir

Abstract:
The sense of “Presence” (evolving from “telepresence”) has always been associated with virtual reality research and is still an exceptionally mystifying constituent. Now the study of presence clearly spans over various disciplines associated with cognition. This paper attempts to put forth a concept that argues that it’s an experience of an “Evoked Reality (ER)” (illusion of reality) that triggers an “Evoked Presence (EP)” (sense of presence) in our minds. A Three Pole Reality Model is proposed to explain this phenomenon. The poles range from Dream Reality to Simulated Reality with Primary (Physical) Reality at the center. To demonstrate the relationship between ER and EP, a Reality-Presence Map is developed. We believe that this concept of ER and the proposed model may have significant applications in the study of presence, and in exploring the possibilities of not just virtual reality but also what we call “reality.”

Full Article:  Achieving Presence through Evoked Reality  |  Download PDF