Showing posts from 2018


Cinévoqué User-Interest Driven Live-Action Cinema in Virtual Reality Developed at IDC School of Design, IIT Bombay, Cinévoqué is a form of responsive VR Cinema, where the storylines are driven by the viewer’s point of interest. A back-end framework has been developed using Unity game engine to support such experiences. Presented at Unite India 2018 , Hyderabad, India (5-6 Dec 2018) with Amarnath M. and Amal Dev Presented at  Japan ACM SIGCHI Chapter 2018 , Tohoku University, Sendai, Japan   (12-13 Dec 2018) More details of the project here:

From VR to Architecture

Musings on potential of VR, as a student of Architecture  (2005) Few sketches from my dissertation, 13 years ago: BACKGROUND STUDY Static Image Display Vs Interactive Virtual Environment

AR Rakhi

If it's the thought that counts, why not an AR (Augmented Reality) Rakhi. Made using :  Unity3D  &  Vuforia  (&  Lean Touch )

VR Cinema @ FTII

A workshop on VR & Cinema conducted for the students at the Film and Television Institute of India . Photos by Azif Ismail


VR Film  (2018)  360 °  | Stereo 3D | Spatial Audio As Aisha waits for Priya, the flutters guide her.  She follows the Dragonfly. The film is a tale of waiting. Aisha longs for the return of Priya who has undergone a grievous incident. While she holds onto a glimmer of hope, on a particular day her patience begins to test her.  'Dragonfly' wishes to immerse the viewer in an experience that fluctuates between Aisha’s reality, memories and hopes. Official Website:    |    @ IMDb: Dragonfly Trailers : Trailer (2D)   |  Trailer (3D) Study:  Production Process & Research Outcomes

VR@IDC Projects

VR@IDC - Projects 2017/2018 Yeri Oram 360° Music Video by  Herold P. C.,  Nupur Aggarwal &  Vicky Dream On  Dream Exploration Game by  Saloni Mehta,  Anjana S. &  Nazreen Nizam   Jail Break Room Escape VR Game by  Chinmay  Parab  &  Vivek Paul The Kandinsky Experience Interactive VR Painting by  Abhijith K. R.