Showing posts from 2018


Cinévoqué User-Interest Driven Live-Action Cinema in Virtual Reality Developed at IDC School of Design, IIT Bombay, Cinévoqué is a form of responsive VR Cinema, where the storylines are driven by the viewer’s point of interest. A back-end framework has been developed using Unity game engine to support such experiences. Presented at Unite India 2018 , Hyderabad, India (5-6 Dec 2018) with Amarnath M. and Amal Dev Presented at  Japan ACM SIGCHI Chapter 2018 , Tohoku University, Sendai, Japan   (12-13 Dec 2018) More details of the project here:

From VR to Architecture

Musings on potential of VR, as a student of Architecture  (2005) Few sketches from my dissertation, 13 years ago: BACKGROUND STUDY Static Image Display Vs Interactive Virtual Environment

AR Rakhi

If it's the thought that counts, why not an AR (Augmented Reality) Rakhi. Made using :  Unity3D  &  Vuforia  (&  Lean Touch )

VR Cinema @ FTII

A workshop on VR & Cinema conducted for the students at the Film and Television Institute of India . Photos by Azif Ismail


VR Film  (2018)  360 °  | Stereo 3D | Spatial Audio As Aisha waits for Priya, the flutters guide her.  She follows the Dragonfly. The film is this tale of waiting. Aisha longs for the return of her lover who has undergone a grievous incident. While she holds onto a glimmer of hope, her patience begins to test her. 'Dragonfly' wishes to immerse the viewer in an experience that fluctuates between Aisha’s reality, memories and hopes. Official Website: Dragonfly : Trailer (2D)   |  Trailer (3D)

VR@IDC Projects

VR@IDC - Projects 2017/2018 Yeri Oram 360° Music Video by  Herold P. C.,  Nupur Aggarwal &  Vicky Dream On  Dream Exploration Game by  Saloni Mehta,  Anjana S. &  Nazreen Nizam   Jail Break Room Escape VR Game by  Chinmay  Parab  &  Vivek Paul The Kandinsky Experience Interactive VR Painting by  Abhijith K. R.